This class provides the c01 traversal and the c01 traversal with combined SoA buffers. More...
#include <LCC01Traversal.h>
Public Member Functions | |
LCC01Traversal (const std::array< unsigned long, 3 > &dims, Functor *functor, const double interactionLength, const std::array< double, 3 > &cellLength, DataLayoutOption dataLayout, bool useNewton3) | |
Constructor of the c01 traversal. | |
void | computeOffsets () |
Computes all combinations of cells used in processBaseCell() | |
void | traverseParticles () override |
Traverse the particles by pairs, triplets etc. | |
bool | isApplicable () const override |
C01 traversals are only usable if useNewton3 is disabled and combined SoA buffers are only applicable if SoA is set as DataLayout. | |
TraversalOption | getTraversalType () const override |
Return a enum representing the name of the traversal class. | |
void | setSortingThreshold (size_t sortingThreshold) override |
Set the sorting-threshold for traversals that use the CellFunctor If the sum of the number of particles in two cells is greater or equal to that value, the CellFunctor creates a sorted view of the particles to avoid unnecessary distance checks. | |
![]() | |
C01BasedTraversal (const std::array< unsigned long, 3 > &dims, Functor *functor, double interactionLength, const std::array< double, 3 > &cellLength, DataLayoutOption dataLayout, bool useNewton3) | |
Constructor of the c01 traversal. | |
![]() | |
void | initTraversal () override |
load Data Layouts required for this Traversal if cells have been set through setCellsToTraverse(). | |
void | endTraversal () override |
write Data to AoS if cells have been set through setCellsToTraverse(). | |
![]() | |
CellTraversal (const std::array< unsigned long, 3 > &dims) | |
Constructor of CellTraversal. | |
virtual | ~CellTraversal ()=default |
Destructor of CellTraversal. | |
virtual void | setCellsToTraverse (std::vector< ParticleCell > &cells) |
Sets the cells to iterate over. | |
virtual void | setSortingThreshold (size_t sortingThreshold)=0 |
Set the sorting-threshold for traversals that use the CellFunctor If the sum of the number of particles in two cells is greater or equal to that value, the CellFunctor creates a sorted view of the particles to avoid unnecessary distance checks. | |
![]() | |
virtual | ~TraversalInterface ()=default |
Destructor of TraversalInterface. | |
TraversalInterface (DataLayoutOption dataLayout, bool useNewton3) | |
Constructor of the TraversalInterface. | |
virtual TraversalOption | getTraversalType () const =0 |
Return a enum representing the name of the traversal class. | |
virtual bool | isApplicable () const =0 |
Checks if the traversal is applicable to the current state of the domain. | |
virtual void | initTraversal ()=0 |
Initializes the traversal. | |
virtual void | traverseParticles ()=0 |
Traverse the particles by pairs, triplets etc. | |
virtual void | endTraversal ()=0 |
Finalizes the traversal. | |
bool | getUseNewton3 () const |
Return whether the traversal uses newton 3. | |
DataLayoutOption | getDataLayout () const |
Return the data layout option. | |
Additional Inherited Members | |
![]() | |
template<typename LoopBody > | |
void | c01Traversal (LoopBody &&loopBody) |
The main traversal of the C01Traversal. | |
![]() | |
ColorBasedTraversal (const std::array< unsigned long, 3 > &dims, Functor *functor, const double interactionLength, const std::array< double, 3 > &cellLength, DataLayoutOption dataLayout, bool useNewton3) | |
Constructor of the ColorBasedTraversal. | |
~ColorBasedTraversal () override=default | |
Destructor of ColorBasedTraversal. | |
template<typename LoopBody > | |
void | colorTraversal (LoopBody &&loopBody, const std::array< unsigned long, 3 > &end, const std::array< unsigned long, 3 > &stride, const std::array< unsigned long, 3 > &offset={0ul, 0ul, 0ul}) |
The main traversal of the ColorBasedTraversal. | |
virtual void | notifyColorChange (unsigned long newColor) |
This method is called when the color during the traversal has changed. | |
![]() | |
const double | _interactionLength |
Interaction length (cutoff + skin). | |
const std::array< double, 3 > | _cellLength |
cell length in CellBlock3D. | |
std::array< unsigned long, 3 > | _overlap |
overlap of interacting cells. | |
![]() | |
std::array< unsigned long, 3 > | _cellsPerDimension |
The dimensions of the cellblock. | |
std::vector< ParticleCell > * | _cells |
The cells to traverse. | |
![]() | |
DataLayoutOption | _dataLayout |
The datalayout used by this traversal. | |
bool | _useNewton3 |
If this traversal makes use of newton3. | |
This class provides the c01 traversal and the c01 traversal with combined SoA buffers.
The traversal uses the c01 base step performed on every single cell.
newton3 cannot be applied! If combineSoA equals true, SoA buffers are combined slice-wise, as described below. Note: combineSoA is only implemented for pairwise Functors at the moment!
Each slice is constructed as FIFO buffer and slices are stored in circular buffer (_combinationSlices).
Combination Principle
The sphere of interacting cells is divided into slices along the y-axis, as seen in Figure 1. Each slice represents a combined SoA buffer. We assume that the creation of combined SoA buffers starts at the first evaluated cell of an axis. Since there is no previously evaluated cell on the beginning of the axis, the whole buffer is initially filled by copying the data from the cells. The combined SoA buffers are stored in a circular/ring buffer (_combinationSlices), shown in Figure 2. To keep track of the position of the first slice inside the circular buffer, an additional variable for the start index (_currentSlices) is necessary which is initialized to zero. Inside the combined SoA buffer, the particles are ordered according their insertion. Note, that the base cell (dark blue) always represents the first cell in the slice buffer.
Now, all interactions can be calculated by iterating over all slices and compute the interactions with the current base cell. Since information in the buffers is not persistent, it is important to use the SoA buffer of the base cell and not the copy inside of the combined buffer. If the current base cell interacts with the slice which contains a copy of the base cell, it is necessary to exclude the copy from the calculations. Otherwise, particles would interact with themselves. It is not possible to remove the copy from the buffer slice, since the current base cell is an interacting cell of the next base cell. Therefore, the SoA data structure defines a custom view on the underlying data structure. Since the copy of the current base cell is the first cell in the buffer slice, it is possible to set the start of the view to the first particle after the base cell.
In the next step, the sphere of interactions moves one cell further. Figure 1 shows that most of the new and old interaction cells are the same. To reduce the number of copies, we'll keep the combined SoA buffers from the previous step and only apply an update to them. Here, the symmetry of interactions can be exploited. Each combined SoA buffer is a LIFO (Last In, First Out) buffer, meaning that they are demolished in the reverse order of their construction. This effect can be seen as well in the circular buffer (Figure 2). The former leftmost slice goes completely out of scope and can be deleted from the circular buffer. The position of this slice inside the circular buffer is represented by the start index inside the buffer. At the same time, a new SoA buffer is created to represent the rightmost slice, which has just entered the interaction sphere. This slice is written on the same index inside the SoA buffer as the former leftmost slice. Since the first slice has moved inside the circular buffer, the start index is incremented. Due to the circular characteristics, an additional modulo operation is applied to the start index to jump back to the first slice in the ring buffer if the end is reached. At this point, the buffer is fully updated and all interactions can be evaluated. This procedure is repeated until the end of the axis is reached.
Since the offsets of the interacting cells relative to the base cell do not change during the traversal, they can be computed beforehand. All offsets are stored in a 2D-array (_cellOffsets) where the first dimension represents the individual slices of the interaction sphere and the second dimension represents the cell offsets inside the slice. The cell offsets are sorted to resemble the order of growth/destruction of the combined SoA buffers. This is important since the initialized buffer must show the same behavior as a buffer which was updated multiple times.
ParticleCell | the type of cells |
Functor | The functor that defines the interaction of two particles. |
combineSoA |
|
inlineexplicit |
Constructor of the c01 traversal.
dims | The dimensions of the cellblock, i.e. the number of cells in x, y and z direction (incl. halo). |
functor | The functor that defines the interaction of particles. |
interactionLength | Interaction length (cutoff + skin). |
cellLength | cell length in CellBlock3D |
dataLayout | The data layout with which this traversal should be initialized. |
useNewton3 | Parameter to specify whether the traversal makes use of newton3 or not. |
|
inlineoverridevirtual |
Return a enum representing the name of the traversal class.
Implements autopas::TraversalInterface.
|
inlineoverridevirtual |
C01 traversals are only usable if useNewton3 is disabled and combined SoA buffers are only applicable if SoA is set as DataLayout.
This is because the cell functor in the c01 traversal is hardcoded to not allow newton 3 even if only one thread is used.
Also, combined SoA buffers are only implemented for pairwise interactions.
Implements autopas::TraversalInterface.
|
inlineoverridevirtual |
Set the sorting-threshold for traversals that use the CellFunctor If the sum of the number of particles in two cells is greater or equal to that value, the CellFunctor creates a sorted view of the particles to avoid unnecessary distance checks.
sortingThreshold | Sum of the number of particles in two cells from which sorting should be enabled |
Implements autopas::CellTraversal< ParticleCell >.
|
inlineoverridevirtual |
Traverse the particles by pairs, triplets etc.
as determined by the Functor type.
Implements autopas::TraversalInterface.