This class provides the base for traversals using base steps based on cell coloring.
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#include <ColorBasedTraversal.h>
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void | initTraversal () override |
| load Data Layouts required for this Traversal if cells have been set through setCellsToTraverse().
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void | endTraversal () override |
| write Data to AoS if cells have been set through setCellsToTraverse().
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| CellTraversal (const std::array< unsigned long, 3 > &dims) |
| Constructor of CellTraversal.
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virtual | ~CellTraversal ()=default |
| Destructor of CellTraversal.
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virtual void | setCellsToTraverse (std::vector< ParticleCell > &cells) |
| Sets the cells to iterate over.
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virtual void | setSortingThreshold (size_t sortingThreshold)=0 |
| Set the sorting-threshold for traversals that use the CellFunctor If the sum of the number of particles in two cells is greater or equal to that value, the CellFunctor creates a sorted view of the particles to avoid unnecessary distance checks.
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virtual | ~TraversalInterface ()=default |
| Destructor of TraversalInterface.
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| TraversalInterface (DataLayoutOption dataLayout, bool useNewton3) |
| Constructor of the TraversalInterface.
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virtual TraversalOption | getTraversalType () const =0 |
| Return a enum representing the name of the traversal class.
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virtual bool | isApplicable () const =0 |
| Checks if the traversal is applicable to the current state of the domain.
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virtual void | initTraversal ()=0 |
| Initializes the traversal.
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virtual void | traverseParticles ()=0 |
| Traverse the particles by pairs, triplets etc.
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virtual void | endTraversal ()=0 |
| Finalizes the traversal.
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bool | getUseNewton3 () const |
| Return whether the traversal uses newton 3.
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DataLayoutOption | getDataLayout () const |
| Return the data layout option.
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| ColorBasedTraversal (const std::array< unsigned long, 3 > &dims, Functor *functor, const double interactionLength, const std::array< double, 3 > &cellLength, DataLayoutOption dataLayout, bool useNewton3) |
| Constructor of the ColorBasedTraversal.
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| ~ColorBasedTraversal () override=default |
| Destructor of ColorBasedTraversal.
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template<typename LoopBody > |
void | colorTraversal (LoopBody &&loopBody, const std::array< unsigned long, 3 > &end, const std::array< unsigned long, 3 > &stride, const std::array< unsigned long, 3 > &offset={0ul, 0ul, 0ul}) |
| The main traversal of the ColorBasedTraversal.
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virtual void | notifyColorChange (unsigned long newColor) |
| This method is called when the color during the traversal has changed.
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const double | _interactionLength |
| Interaction length (cutoff + skin).
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const std::array< double, 3 > | _cellLength |
| cell length in CellBlock3D.
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std::array< unsigned long, 3 > | _overlap |
| overlap of interacting cells.
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std::array< unsigned long, 3 > | _cellsPerDimension |
| The dimensions of the cellblock.
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std::vector< ParticleCell > * | _cells |
| The cells to traverse.
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DataLayoutOption | _dataLayout |
| The datalayout used by this traversal.
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bool | _useNewton3 |
| If this traversal makes use of newton3.
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template<class
ParticleCell, class
Functor, int collapseDepth = 3>
class autopas::ColorBasedTraversal< ParticleCell, Functor, collapseDepth >
This class provides the base for traversals using base steps based on cell coloring.
- Template Parameters
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ParticleCell | the type of cells |
Functor | The functor that defines the interaction between particles. |
collapseDepth | Set the depth of loop collapsion for OpenMP. Loop variables from outer to inner loop: z,y,x |
◆ ColorBasedTraversal()
autopas::ColorBasedTraversal< ParticleCell, Functor, collapseDepth >::ColorBasedTraversal |
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const std::array< unsigned long, 3 > & |
dims, |
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Functor * |
functor, |
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const double |
interactionLength, |
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const std::array< double, 3 > & |
cellLength, |
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DataLayoutOption |
dataLayout, |
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bool |
useNewton3 |
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inlineexplicitprotected |
Constructor of the ColorBasedTraversal.
- Parameters
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dims | The dimensions of the cellblock, i.e. the number of cells in x, y and z direction. |
functor | The functor that defines the interaction between particles. |
interactionLength | Interaction length (cutoff + skin). |
cellLength | cell length. |
dataLayout | The data layout with which this traversal should be initialized. |
useNewton3 | Parameter to specify whether the traversal makes use of newton3 or not. |
◆ colorTraversal()
template<typename LoopBody >
void autopas::ColorBasedTraversal< ParticleCell, Functor, collapseDepth >::colorTraversal |
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LoopBody && |
loopBody, |
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const std::array< unsigned long, 3 > & |
end, |
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const std::array< unsigned long, 3 > & |
stride, |
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const std::array< unsigned long, 3 > & |
offset = {0ul, 0ul, 0ul} |
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inlineprotected |
The main traversal of the ColorBasedTraversal.
- Template Parameters
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LoopBody | type of the loop body |
- Parameters
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loopBody | The body of the loop as a function. Normally a lambda function, that takes as parameters (x,y,z). If you need additional input from outside, please use captures (by reference). |
end | 3D index until interactions are processed (exclusive). |
stride | Distance (in cells) to the next cell of the same color. |
offset | initial offset (in cells) in which cell to start the traversal. |
◆ endTraversal()
◆ initTraversal()
◆ notifyColorChange()
◆ _overlap
overlap of interacting cells.
Array allows asymmetric cell sizes.
The documentation for this class was generated from the following file: