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| | C04BasedTraversal (const std::array< unsigned long, 3 > &dims, Functor *functor, const double interactionLength, const std::array< double, 3 > &cellLength, DataLayoutOption dataLayout, bool useNewton3) |
| | Constructor of the c04 traversal.
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| void | initTraversal () override |
| | load Data Layouts required for this Traversal if cells have been set through setCellsToTraverse().
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| void | endTraversal () override |
| | write Data to AoS if cells have been set through setCellsToTraverse().
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| | CellTraversal (const std::array< unsigned long, 3 > &dims) |
| | Constructor of CellTraversal.
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virtual | ~CellTraversal ()=default |
| | Destructor of CellTraversal.
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| virtual void | setCellsToTraverse (std::vector< ParticleCell > &cells) |
| | Sets the cells to iterate over.
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| virtual void | setSortingThreshold (size_t sortingThreshold)=0 |
| | Set the sorting-threshold for traversals that use the CellFunctor If the sum of the number of particles in two cells is greater or equal to that value, the CellFunctor creates a sorted view of the particles to avoid unnecessary distance checks.
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virtual | ~TraversalInterface ()=default |
| | Destructor of TraversalInterface.
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| | TraversalInterface (DataLayoutOption dataLayout, bool useNewton3) |
| | Constructor of the TraversalInterface.
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| virtual TraversalOption | getTraversalType () const =0 |
| | Return a enum representing the name of the traversal class.
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| virtual bool | isApplicable () const =0 |
| | Checks if the traversal is applicable to the current state of the domain.
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| virtual void | initTraversal ()=0 |
| | Initializes the traversal.
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| virtual void | traverseParticles ()=0 |
| | Traverse the particles by pairs, triplets etc.
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| virtual void | endTraversal ()=0 |
| | Finalizes the traversal.
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| bool | getUseNewton3 () const |
| | Return whether the traversal uses newton 3.
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| DataLayoutOption | getDataLayout () const |
| | Return the data layout option.
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| template<typename LoopBody > |
| void | c04Traversal (LoopBody &&loopBody) |
| | The main traversal of the C04Traversal.
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| | ColorBasedTraversal (const std::array< unsigned long, 3 > &dims, Functor *functor, const double interactionLength, const std::array< double, 3 > &cellLength, DataLayoutOption dataLayout, bool useNewton3) |
| | Constructor of the ColorBasedTraversal.
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| ~ColorBasedTraversal () override=default |
| | Destructor of ColorBasedTraversal.
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| template<typename LoopBody > |
| void | colorTraversal (LoopBody &&loopBody, const std::array< unsigned long, 3 > &end, const std::array< unsigned long, 3 > &stride, const std::array< unsigned long, 3 > &offset={0ul, 0ul, 0ul}) |
| | The main traversal of the ColorBasedTraversal.
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| virtual void | notifyColorChange (unsigned long newColor) |
| | This method is called when the color during the traversal has changed.
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const double | _interactionLength |
| | Interaction length (cutoff + skin).
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const std::array< double, 3 > | _cellLength |
| | cell length in CellBlock3D.
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| std::array< unsigned long, 3 > | _overlap |
| | overlap of interacting cells.
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| std::array< unsigned long, 3 > | _cellsPerDimension |
| | The dimensions of the cellblock.
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std::vector< ParticleCell > * | _cells |
| | The cells to traverse.
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DataLayoutOption | _dataLayout |
| | The datalayout used by this traversal.
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bool | _useNewton3 |
| | If this traversal makes use of newton3.
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template<class
ParticleCell, class
Functor, int collapseDepth = 3>
class autopas::C04BasedTraversal< ParticleCell, Functor, collapseDepth >
This class provides the base for traversals using the c04 base step.
The traversal is defined in the function c04Traversal and uses 4 colors, such that interactions between the base cell and all adjacent cells with greater ID in each direction are safe, even when using newton3 optimizations.
- Template Parameters
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| ParticleCell | the type of cells |
| Functor | The functor that defines the interaction between particles. |
| collapseDepth | |